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Affective and Sociocultural Foundations of Game-based Learning

Emotional Design
“Emotional design refers to the use of design features to induce emotions that are conducive to learning.” (Plass et al., 2015)
Activity Theory
“Activity theory has been attractive because games are dynamic and situations, artifacts, and player expertise all change throughout the course of play.” (Plass et al., 2015)
Observational Learning
“In a social sense, videogames affect not only players but also observers of play.

In some cases, observers have been found to learn more from the game than players (deHaan et al., 2010).” (Plass et al., 2015)
Relatedness and Self Perception
“Self-determination theory (Ryan & Deci, 2000a, 2000b) includes the notion of relatedness, defined as a sense that one has of being connected to others.
As players interact with others during gameplay, establishing a sense of connection with others in (and out) of the game world becomes important for engagement…” (Plass et al., 2015)

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